Sunday, February 13, 2011

Football Youthtackle Chicago

The villain in the role


" a man's greatness is measured by his enemies "

The last aphorism can be applied to the narratives. A good story always improves with the presence of a good villain, a good enemy. Sauron, Darth Vader, Joker, Morgan, Richelieu, The Kurgan (the Immortals), alien, Goldfinger, Jaws, Milady de Winter, Fu Manchu, Dracula, Magneto, Long John Silver, Lex Luthor, terminator, Agent Smith, Fray Emilio Bocanegra, Malamadre are several examples ... is normal then for our part we want to introduce a villain memorable character and the players appreciate confront him. How can we do?
The reflection of the hero: Dale
as important as your pjs give their characters. Dedicate it to their file creation for a while, like a character you're going to take you.

Origin:
Many of the good villains have a well defined origin marking them motivated. Except those listed above Richelieu all know its origin (and the 3 Musketeers know the origin of Milady de Winter, another memorable villain.) Dedicate also time to create for a coherent story.

Personality:
If we mentioned that a villain is the reverse of this pjs and asked them to explain how is his personality is just that we same with the villain. In this way we avoid creating villains we cloned and guides on how to act in case of an unexpected response of pjs. For this serves the same personality form that we proposed for the players.

A style:
Getting a specific style villain is essential. The armor of Vader, the Joker's smile, or the clothing of Cardinal de Richelieu, the severed leg of Long John Silver, or the smile of a shark.



A good name :
is basic, Fray Emilio Bocanegra, Darth Sidius, The Kurgan, Malamadre ... estrujaos the brain to find a name that inspires "something." (My last villain is a swordsman named Victor Verdugo, for example, only the name and scary)

Portrait of Victor Verdugo
A characteristic :
The wheeze of Vader, the Joker's insane laughter, the words of Fu Manchu ( The world will know about me), how to wring the neck before fighting Agent Smith ...
Other details:
A music accompanying him (who can forget Vader's Imperial March)
This set her free ...

How to play with him :
The big mistake is that while other stories the villain may occur in situations that do not share the stage with the actors is not so in the role. In film and literature show us the villain in scenes without the actors and we know it, know about it, discover their origins and motivations and so fascinated with him to know and hate / love him even. If we follow the above steps, and we create a good villain but the players know just what in the final scene and just have time to do a monologue or even that! You can only aspire to go to your particular role-playing history for the hardness of combat, a minor issue and all previous effort is useless, besides the characters of the players are "enpequeñecidos" by not having anyone to be measured.

is why to have a great villain must "present" the pjs, must appear repeatedly and represent a danger and nuisance to the players. To achieve this we must achieve a proper presentation and atmosphere of the villain, seek him a specific music for him and describidlo well within the parameters outlined above. The pjs must learn to hate (and love). We give you the opportunity to explore, get details from him, how he became what it is and why.

The villain can evolve as your pjs does not stand still until the end of the story, do not be afraid to raise their characteristics but must be given careful not to make the villain in invulnerable, because any player suck to kill him at any meeting, make it powerful, very powerful, but human suffering against the players but they do not have a chance to kill him, otherwise just frustrate players and improved throughout villain with a scar made by your players or with an astonishing ability to survive (and grafted artificial parts!). And if you die by chance, it creates another period.

The villain has to win. Whatever you do, what makes a villain in the final villain is to win. If your players lose against a villain will have a frustrating time, but the problem becomes an opportunity. Spurs his thirst for revenge and give them the opportunity of revenge. That defeat escocerá them for some time, but will immortal villain. Host a new game or campaign against it. In my personal experience ten years ago I'm kicking your ass waiting for a vampire named Arabic Abdel Hazir won us the game. In my group we have not forgotten our defeat ...

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