Sunday, February 6, 2011

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"Motivation and role? A priori will think that I lost the pot at the time of writing this entry, but please read it before judging it.
Clearly you are all motivated when you play a role, come on, you do so voluntarily. My idea goes a little further.
know the intricacies of motivation is quite useful for many activities and crafts, from group leaders (work or volunteer) to teachers. Motivate participants in an activity can make the difference between routine and something magnificent. That is why I think any master (which plays a leading well understood within the table) can do well to reflect a bit about motivation.

If you're asking the question How may affect motivation in my tables? Here are some answers, have motivated the group to:
Avoid items or campaigns left half, add to the fun, improve the way you play, increase the commitment of the players (attendance, punctuality etc.) among other things. There is not much right?

Because make no mistake, there are situations that can discourage players: we all have games or environment that we like most and least, players can get "hits" as the loss of a character, object or fail in any part of a campaign, parts of an item that does not connect with the players, tired of playing a long campaign, etc.

The wikipedia find that the reasons are the stimuli that drive a person to take action and persist in them for completion. This term is related to willingness and interest. Motivation necessarily require that there is any need that may be among other things for pleasure (as the case at hand). The motivation is the link that leads to that action to meet that need or convenience, or to quit.

The reasoning may be due to intrinsic and extrinsic factors. The first comes from the personal understanding of the world and second coming of the external incentive factors. The first is so widely spread in time and the effect of the latter is shorter .

We assumed that all players are already feeling some motivation when they sit to play, we assume that when we play a role and perform an activity that we like. Therefore a priori intrinsic motivation is assumed in all participants, role-play.

But like everything there are always different degrees of motivation for performing this activity and the fact that there will be players who just play and catapult them to high degrees of motivation to be some not so much. Here come the extrinsic factors of motivation. That would become the stimulus that you as a master can use to improve the motivation of your players.

To encourage your players is very desirable both make a pact expectations from time to time, such as keeping an ongoing dialogue with them and introduce dynamic that allows them to participate in the narrative. So you can tailor your management style, content, line, dynamics etc. so all this happy group.

can also motivate players through good use of resources narrative, play flashbacks of the past of a character can get the player to increase their motivation to finish the session with a cliffhanger (a scene that will generate buzz.)

Another technique motivation is to fill the player's personal aspirations regarding their character. Obviously not all, or which exaggerated nor easily. If a player is dying to get a magic sword offer him the opportunity, make a small chapter to get it. Of course I know you want to have to be aware of the character and dialogue with the player on the pj.

Another technique that I personally use in my long campaign has been giving away things that have to do with the game, from looking illustrations that reflect their personalities , make myself a bookmark and this Last year we gave thumbnails of your characters. (So \u200b\u200byes, we almost 4 years of campaigning ...)
What I struggled to find a figure with a monkey! Look to the right of wearing a beret as their Pj's Basque

can also be motivational sessions to introduce external things related to the game from a bottle of mead rolean taken when relaxation in a tavern, a Pedro Ximenez if roleando century Seville by gold or invite them to dinner pasta with meatballs before playing a game of gangsters.

Another technique I've used is to create a trailer to send the pjs during periods of rest of the season.

sure you have other techniques you

why it is important to observe players, trying to capture the mood and to give everyone what they need at any time, you may even find If in any session, you ought to relax the standards of the game if you notice that some players are stressed!


Attention to these details is a good exercise and the players appreciate and results in many aspects within and outside the game.

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