Thursday, March 24, 2011

How To Decorate Folding Chairs With Bow And Cover

February Jewels



A chemical you have the monthly collection of articles published on other blogs that I think fit to mine. In January we have eight "jewels" that is worth commenting . It is very likely that many of you and know it, but if some of it is for another blog another rolero discover it the better.



lost Movies: Frankenrol Cinematograph talks about missing work and how to use this situation as a hook for items.


10 things you should always do a master : From Geekverso ten tips to give us the direction of play that are most interesting.


gimmicky Narrative: Transmetropolitan from his excellent blog Burning Chrome gives tips to improve the narrative of the directors of the game.


medieval Professions: Archmage from his wonderful blog Manpang's strength has started a comprehensive series of articles about careers sublime medieval are highly recommended. At the moment we described the type profession and monk.


Why would you be willing to give their lives? : Wachinayn from the blog of your game design The Ishtar Gate offers a very interesting game mechanic that gives players the chance to emerge victorious from a conflict or risk losing life a rule that provides more epic games.


Irem of Pillars: Cadvalon us masterfully describes the location of a lost city in the desert of Arabia. For me the best of the month.


Havoc: Frankenrol gives us a wonderful new idea for a current game.


Roler Workshop: Writing adventures: From random encounters offer us an interesting article that brings us closer to the writing of adventure with enough elements to consider.


Latin for rolero : The Archmage from Manpang 's strength gives a brief guide on how to pronounce Latin. Applicable to many RPGs and although he does not say to any organization wishing to dominate the classical world.


Enjoy it!

Tuesday, March 22, 2011

Skmount And Blade On Flash Drive

advanced character creation: Introduction


What makes a story memorable? "The plot? Are your characters? What makes a story memorable is a combination of good characters with a good plot. If one of the two parts lame the other invariably suffers. That's why if we get items (stories) memorable, as masters in addition to our work in the plot is recommended to put emphasis on the generation and evolution of the characters.

When I refer to an emphasis on the generation of characters does not mean that we should try to make the characters have a balanced group (understood as a warrior, thief and magician, or university professor, police, journalists etc.), but well-defined characters. This is especially important if we are to start running a campaign, and have well-defined characters from the beginning will help to improve the narrative, and to modify the master's initial ideas about the plot.

all have a role-playing game character generation chapter, which mechanically enables you to get an outline of character after the player should be charged to appreciate and give depth. Many games have some elements that can develop in one way or another as virtues and defects, or background. But inevitably do after all you still have a character sketch that probably will evolve during the game. Some of these sketches will evolve and memorable characters and some characters are mere clichés without depth.

around this last point, you can spend more time on the generation of the characters, allowing the player blurred idea takes shape during this time. In what ways can we do? Here are some ideas and techniques:.

1 .- Writing an outline of the history of the character.


if you are interested in them only with the links will direct you to posts where are more developed.

Once the above process and to finish the character outline a technique that can be used is to pass the player a series of questions covering from the details and particulars of his family, customs personal traits, political and religious ideas, of values, virtues, defects, etc. For example: If we play in the seventeenth century that the player I am interested in outlining his views on God, the church, the Inquisition, the country and the crown or understand the honor. If we play in the 20's I want to know the degree of belief in the supernatural or divine their characters, morals and appearance of morality, his attitude towards the law (and in particular the prohibition), whether Democrat or Republican, etc..

All this can start a campaign with characters defined, full of information which in turn can be used to introduce the plot and make it more solid and interesting family information, for example you may allow an excuse to start a part of the plot (a sister asks for help or go away ...) or enter retailers or countervailing elements (such as a mother who must feed) or to ensure that the group is not harmonious if you wish.

Finally it should be noted that the work of the master to the players about the characters should not be limited to the generation of these simply. Regularly and when necessary should be introduced opportunities for reflection on the evolution of the character.

Monday, March 21, 2011

Westmead Hospital Accommodation

Rock in the Poetry Slam Played

played last Saturday asking. We had fun Harte in the company of many friends who also got pedis. With the CCCP for having taken the Poetry Slam where there from narco-poems to poems about anal sex. Went around a few copies of "Michael is alive" in the hands of lucky fans. And if you missed a chemical can watch a short video by Immortelle who captured the golden moments of the night to the tune of "boy bands."

Thursday, March 17, 2011

Whats The Difference Between A Uti And A Cystitis

to celebrate World Poetry Day

We are excited to advise them of this great party. A week after having played in the Festival returned to Nrmal scenarios in this roll poetry. It really is an honor to see the name of our band at an event where there will be poetry of Charles Bukowski and his namesake Dickens. If they lose it will be fools for all eternity. Facebook Event


UPDATE! We will take some copies of our EP "Michael is alive!" Maquiladoras with love for our bassist .

Sinus Infectionscatchy

Trailers


All campaigns have stoppages. It is inevitable that for various reasons, holiday, christmas, exams, births, etc. or simply by mental health care master of a long campaign to have a small parentheses. May even be desirable!
Today I present a trick that came to mind before taking a holiday and it's a good way to surprise and motivate step to prepare players and a trailer for the campaign.

With Windows Movie Maker, Power Point or any other programs that mix music and images of the campaign that your pjs are playing you can make a small trailer of the season and a half break or when the remainder time to start playing video or send the slideshow motivator / a. Apart from the surprise caused them to expect certain forward to resuming his characters.
Here is a sample of the trailer that I prepared my Pjs
I





Tuesday, March 15, 2011

Hives And Chinchilla Dust

campaign unconscious knowledge


A priori when a referee decides a game master in a historical setting Instead of an atmosphere of fantasy, or futuristic, a priori logic tells us that the atmosphere will inevitably be limited. But if you reflect on this idea really is my opinion that the above statement is totally false, and even contrary to reality, I personally believe that an atmosphere is fantastic many possibilities to be more limited than any historical setting well played, thanks to the unconscious knowledge.
The argument that you can not change history to start not enough for me. Although the game is historical, we can change it if done consistently, the impact of these acts and will be task master and if the master does not leave the limiter change history is the master, not the ambience. In the same way that history has its own metatrama (history precisely), there are also wonderful atmosphere with other metratramas (middle earth, star wars, song of ice and fire, etc.).
So back to the idea that a historical setting is less restrictive. These claims are partly true deep sandbox style that the almost infinite pjs decisions will inevitably be linked to their knowledge of the environment in which they play, and therefore the lack of factors that exist in the same setting restricts their choices could have taken to have known their environment. Ultimately their own ignorance is your prison. Because neither the most complete campaign setting that can get edit unconscious can lead to knowledge we have of the story. An unconscious knowledge that make up all those details and crannies that we accumulated in our memory after years and years of study, reading, audiovisual viewing and sightseeing among other things. Because once you've described the obvious, the subtleties of the atmosphere as the political system, the powers of a society, how they are related, cultural codes, the characteristics of the groups, uses and customs are elements that contribute endless possibilities and options of the game and his knowledge or ignorance decisively mediate interactions with NPC characters and their environment. addition, items of historical court players always have the option of investigating its own ambience and increase their chances during the game.
All this may become irrelevant in a game where the first battle, but will never be in a game where players must research, plan and can make many roads.

As an example I present the seventeenth century English history. The power relations of the period are composed of a web in the state that the church is involved with various elements such as the curia official inquiry, more than likely religious critics, universities etc. We know the codes the time as the duels, the benefit to holy fear of witchcraft, church rituals etc. And we know marginalized groups such as Gypsies, new Christians and Moors etc. All this knowledge unconsciously comes to mind automatically a part of that we also have in mind the stereotypical images of that time, however if I try to take you to Rivendell such things whatsoever come to mind are infinitely less by many description that makes you then.
Another clear example would be that generally you would know better handle on an RPG based on the current period than in any other setting.

If we add a historical setting myths, legends and fantasies (eye, we add!) Further options.

I want to discredit these claims so any fantastic or futuristic setting? Absolutely. The Politeness does not courageous. Although one can not reach the level of detail that we all unconsciously in the head, through hard work and dedication can get if not all this a great level too. We can try various ways, one designing the whole society in its complexity and explain it to the PC or unconscious can leverage that knowledge of the players and have it be applied in other contexts trying to somehow compare the various aspects of a society with others known to the pjs. For example, in a medieval fantasy setting if we reach an new country where we describe a feudal society, with a Druidic religion, ethnic minorities with a Moorish style, a real power like the Sicilian Mafia, codes of conduct as omertà , etc. .. and the same in futuristic games, the end of the cyberpunk environment of large corporations dominating the world of the future continues to be a kind of primitive feudalism (Not inherited). The idea is to give comparisons to PCs, enabling them easily in the context to use all the possibilities. And we can go further, and encourage them to try to move some aspects that they know other environments such as: if we play D & D but they are being persecuted in one city and found a temple could ask the director, heard could benefit from this sacred temple?
The final story is not only a great source of inspiration for roleplaying but for their own campaign settings .

Monday, March 14, 2011

Hair Curlers Auckland



This weekend happened and hopefully never had an end. Les rolo this live recorded videos of Redbull the PANAMERIKA. So little water if not present at this historic moment. Almost all our show is documented.

Video 1 Video 2 Video 3


Video 4 Video 5
More photos like the one above can be found on the Flickr URL Magazine.

Wednesday, March 9, 2011

Ohio Drivers Liscense

New players of role and context identification


The following article is the work of Avatar, administrator The Opinometre blog, which I recommend. Has been kind enough to let me post the following article published at the time he , which I consider excellent to complement the block from my blog on the promotion of the role. I edited some minor points to make it a little more generic. Enjoy.

is possible that those who have never played the role find it difficult to identify with a character that has nothing to do with them. It is possible that people need a slow start compared to its reality to sail to the ends of the imagination and embody a star fighter pilot, a mutant with superpowers, a vampire or a fierce mythical barbarian native land. But that does not make them worse candidates for role play, but difficult to win customers and real challenges for game managers who assume that everyone is equally able to unleash the imagination.

Monday, March 7, 2011

Negative Hiv Rna Test




goes without saying that this article draws heavily on "stereotypes" and my own experience, so if it differed with yours would be quite normal. On the other hand this post is more directed to the players than to their own masters, although I am aware that most blog readers tend to exercise on a regular basis as directors of the game.
I assume that role in the world of the fans are normally divided into two classes: the masters and players.
Masters courses usually tend to be amateur hardcore, what I mean by that? Are the fans who normally spend on your hobby is to manuals, modules and other paraphernalia. They are usually full of people starting projects, wanting to test new environments, seek better game systems, etc game dynamics. They are preparing the items and those who accumulate more workload. (Those who go to a game without having prepared anything with all due respect, but for me they are not masters. I think a lack of respect for your fellow diners)

Players are the people who attend the departure of the master with the expectation of fun. They like the role, if but to some extent. Obviously
a group does not have to follow a pattern of a master and the other players. Can be given that some or all members of the group to be masters.

The two types (Masters and players) are amateur, but like any other hobby everyone's lives differently. Thus a person may be fond of football and regularly see football matches and other football fan can be, pay TV platform for all home games, buy the kits and knowing your team line-ups etc. The difference is that while the two types of football fans when they gather to enjoy their hobby of both expectations are fulfilled, if the role is not to be. As a participatory social activity one's expectations may not be filled by generating certain degree of frustration.

By this I mean that expectations for Masters and players can differ greatly in many aspects, so it is highly desirable to make a pact expectations at the start of a game, season, or season.

For the Master is the focus of the game, try this is best possible in all facets, from the plot, rhythm, dynamics of play, interpretation and coherence of the rules, environment etc. . and devotes much time and effort before the game and between sessions, with the aim of the group spend the best time possible.
The player, too often tends to passivity, defined as shown outside the responsibility for the proper functioning of the game. As I said before, his playing is filled with expectation and that passivity is not intended as passivity.
Throughout this process it is not surprising that the master asked his players to respond to their efforts with small "to do": writing the history of the character, develop their personality, for instance, or participate more directly in the narrative and many times the player does not respond.
With this lack of response, the player is not realizes that somehow frustrates your master and deprives him of meeting expectations, but also limits the game as well as Lucho said Cthulhu in his day "No traces the director, tells all." A good history can inspire the master narrative to weave the personal history of the game player, particular aspects of their personality can be exploited also to enrich the story by setting extreme situations or groups not harmonics, etc.
Obviously everyone is master of his freedom and his free time and it is not anyone to feel pressured, but the Masters as well as hear your protestations their decisions would like to hear new proposals, see personal initiative, you join in the story and that your participation in the game exceed the hours of the game session.

Try to get in the skin of the masters, assessments, the time spent, the effort made and the expense and mimadlo also at the end of the day also has a heart ...


PS and pampering those I mean to try to do what you ask (character development, bakgrounds etc.)

Saturday, March 5, 2011

Pic Of Salon Blue Print Plans

Promo Nrmal Thanks to our participation in the Festival Nrmal

so our excitement is playing in the Festival Nrmal we made this nice promo of 36 seconds will surely stir many to tears.

Friday, March 4, 2011

Brian & Andrew Greece

Different expectations Polyhedron 2010 Awards Day Master


have been published today Polyhedron Awards 2010. For if you do not know Polyhedron Awards are awarded by different webmaster of different blogs and websites that reward speaking manuals, supplements, and media's role in Castilian. Not to be comparable to the Oscars the film, it is not the industry who are rewarded. They are an award from fans and fans of the scene, which I believe gives a special value, for multiple reasons:

"I never win a game" magnificent "critical level and Plantain is a kind of movie, that is a crappy game.
-We evaluated the people like me or you you value in an RPG.
"Thanks to these reviews to fan scene offered a guide to guide you if you buy a budget.
-promote the best fanzines, media and supplements free rolero discover possible way by people not so involved in the scene.
"No trade issues come into play or weight in the industry, and advertising.

For all these reasons and more I think an initiative magnificent where I had the honor to participate although I must admit I voted just what I knew, before I voted no reasonable doubt.
I encourage you to visit the website of the rolesfera . The blog that publishes all the products displayed in Castilian or non-payment and would later be voted for the awards Poliedro to catch up on what is published in Castilian (for payment or not), or to see participate in jury blogs which have no waste.


And these are the winners:
  • Best Editing: Song Ice and Fire.
  • Best RPG published in Castilian: Adventures in the East Mark.
  • role Best fanzine: rolero Fanzine.
  • Best free product: Lady Blackbird.
  • means of disseminating best RPGs: Telperion Radio.
  • Best adventure: Lady Blackbird.
  • Best position: Song of Ice and Fire.
  • Best Narrative: Song of Ice and Fire.
  • Best game system: Song of Ice and Fire.
  • Product of the Year: Mark Adventures in the East.
  • Best supplement: Hunting bugs : Echoes of Espacioscuro.
  • Best Cover Adventures in the East Mark.
  • Best interior art: Adventures in East Mark.
  • Special Audience Award : Taura, Lands of Alchemy

From my humble blog I congratulate the winners and I hope that these awards will also serve as a springboard for sales and distribution.

Thursday, March 3, 2011

Afterbirth Bloody Discharge My Dog




On this day Ernest Gary Gygax died 3 years ago. Creator of Dungeons and Dragons and father of RPGs. A reminder for the master ....

And for those who do not know since that date, on March 4th is the day of the Masters, taking into account that most readers of this blog are masters I congratulate you for your work: getting week after week , month after month, year after year to bring fantasy, imagination and entertainment to your tables. A work not exempt from work.
If you, reader, you are master, congratulates you, comment it something of the game you're playing or invite for a beer tonight or the next time you see him recognizing his work and dedication. Provided by the old Gygax who continued playing until his last days. And keep rolling the dice on the table many years. Health to all.

Wednesday, March 2, 2011

Is Late Aprill Good For Cancun Spring Break

second survey results


First of all, thanks again to those who have responded to any of the three questions. While I write what I want, your opinions help me make the blog more interesting or direct you to the issues that most concern you.
Indeed, a couple of things: I changed the name Blog of the Geek Lab at simplifying a dry and last week my articles Leading role for the first time they won the ATTUNCH of Telperion , thanks for the recognition and name so often, thank you very much!
already finished the period to respond to the second survey and here are the results:


What would you change the blog?


have responded to this question fewer people, no idea why. But the results people are quite satisfied (76%). Too bad that 14%, a significant percentage would change things has not given me your opinion would change, so grateful, because mind reading is not among my skills (so far ...). So if they continue with their silence, I will try to continue the current line. Normally

...


One of the things we already knew from the previous survey is that people were very interested in the articles on the direction of play. Now it becomes clear that 89% of you are game managers, half of you exclusively. The truth is that there are more topics to write directors involving players, and I guess the directors are fans more "hardcore" and it is normal to spend their time looking for information on role on the Internet. In any case I do not want to forget that 11% of players and that is why we have already begun articles started in the direction who can relate more and will also try to pamper them with other items.

What adventures do you usually run?


In this section, I was pleasantly surprised that I am not a weirdo in it of the direction of play. 51% of those who responded run adventures designed for them, just like me. Personally I like more and costs less direct me.
addition to that 51% to 35% carry the three options or is that 86% of the usual blog write their adventures. I know they extrapolate that to all the directors of the country's game would be very risky, but I get the feeling that is so, and perhaps the industry should consider when deciding which material to publish ... made less adventure and more material support to management. (Ambience, material, etc.). And why not? address book thematic role playing beyond any system. Sure
Blog on a theory of normal role is that readers are the type of managers who design their own adventures, finally ... meaning of course keep working on blog content that you offer to help design adventures.

And having said that ....

Well, if any of you think that my interpretations are incorrect because what can I say, finally after all I am not a professional interpretation of surveys. And now is the time to talk and say would you change aspects of the blog or what you would like to try .... After the non readers no blog.
the moment you let it rest for surveys although I have some questions on the head are not too important or significant.

Greetings to all


Athala Bert

Monday, February 28, 2011

Costco Spinning Bikes

The perception in the January



According to Wikipedia the perception is a process that allows the higher nervous organism, through the senses, receive, process and interpret information from their environment. It is evident therefore that the perception is a complex process, far more than you normally is explained in the different rules of RPGs, which tend to be explained fairly basic, sometimes without even having skills. The reality however is that perception is somewhat more complex. Gast7 made an approach the subject quite interesting. Here is mine.
A first aspect is that perception can be divided into active (conscious attempt to discover something) and passive perception (realize something without engaging in a conscious way to find out).

Perception active : During a game there are many options for using active perception but the most commonly used are:

Make a roll with the ability or property specified in the regulations with a standard difficulty for all players .

Ask the player to explain to us what she does in her quest for information. Perform (or not) a run with a standard difficulty for every player modified by the actions described by the player.

a player in the right place at the right time using appropriate skill. (Gumshoe system)

my opinion the former is the typical "first role, the third, can fall into a infrainterpretación of pj, not having to struggle in the minimum while The second person is the one I prefer.

Passive Perception: The use of passive perception is the responsibility of the master as this reflects the likelihood that a player is conscious in a moment of something without actively seeking it. As an example of that is being followed or a room is smaller than it should because of the size of the hall and other rooms for example.
The Masters typically use the following options:

ask a player to make a run or ask a player who has value in perception and makes a run with a standard difficulty all players or ask what skills you have (Gumshoe).

has recorded scores in perception of the players and make a run hidden or observed the skills possessed by players without saying anything about a difficult standard for all players.

is quite evident that the second option is best placed to prevent a player fails the roll of perception commissioned by the master, the master asked his assessment of perception or what skills you start looking or and just know that in that place or time something has been overlooked.


A second aspect is that perception involves physical aspects (receive), emotional and situational aspects (developed) and cultural aspects and sensitivities (interpretation).

physical aspects:

The way we receive information depends first on the physical substance of our character: Is it myopic? "Color blind? Is there any sense of smell?. Masters usually take into account on a regular basis the physical aspects of the characters. The characters have malus in case of a single eye or other sensory deficit. In this respect there is not much to say.

emotional and situational aspects :

One aspect we should consider is how we produce the information. We do not pay much attention if we are relaxed in a state of agitation. If we walk without thinking about anything in particular that if we concentrate on anything. Nor pay the same attention if we make any action or not, depending on the action. A perfect example would be using the phone at the wheel.
As masters should have in mind these aspects during the passive perception of difficulty in assigning to each player.


cultural aspects and sensitivities :

The final aspect is how we interpret the information received and processed. It is clear that the cultural influences of exercise each filter and what he calls the attention of a person totally ignores another. This is what we might call look. Two people in the same place at the same time under the same circumstances may look the same and "interpret" things differently.
acquired knowledge, training and even practiced sensitivities or personal tastes affect the personal view of each. That is why the masters should adjust the difficulty to perceive some aspect of both active and passive cultural knowledge, training and sensibilities of each character and these define a way his eyes (especially in games research)

Some examples:

Knowledge: Two characters are going through a building. The first is a doctor and not pay attention to the aspect ratio of the different areas of the building (hallway about rooms), while the second is an architect ever seen in an unconscious way the dimensions of the spaces of the building. In this case apply the same difficulty to a another character that would be unreal. It is normal to make it easier for some people perceive that with what is familiar.

Training: Two characters are making a record of a room. One is a private detective and one university professor. Whether the detective has a better value in the ability to discover, know where to look, because of their own training.

Sensitivities: Two characters are walking down the street to a destination. Being followed by black thugs hired by the villain. One player has specified that his character is racist, therefore it is normal to detect those who are not targets of an environment, and therefore fix them. So I should be more easy to detect that follow that the other character.



Finally we must also consider that the perception of each is subjective and therefore it is necessary to hide the rolls, but in case of failure should have some answers to give players a way that not generate unrealistic alertness. For example: A master makes a shot by a robber in a dungeon and the player realizes. Chuck is a failure. Needless to say he does not see nothing. You can claim to have heard a strange echo that one of the symbols of the wall is familiar or curious or their peers are making more noise than usual.

Tuesday, February 22, 2011

Stores That Sell Dresses Like Bebe

Jewels role



I continue with the monthly collection of articles published on other blogs that I think fit to mine. In January we have fourteen "jewels" that are worth comment. It is very likely that many of you and know it, but if some of it is for another blog another rolero discover it the better.


About the art of directing : More
moral Alcoyano : Calm down ... you are minions offers some simple house rules for treating the moral battle.
Sandbox: Nonlinear Role playing: Antonio Polo from your blog Rolequest illustrates the concept of Sandbox in a comprehensive manner, giving examples, pros and cons and the possibilities that offer this type of scenarios.

Scenarios:
Sorcery: Embrace The Lord of the oceans: Again we find superb material Wachinayn about the game you are designing: The Ishtar Gate. In this case is simply a description of a spell, but is so complete, complex and interesting than just by itself already has several ideas for adventures to complete, apart from scary. A spell also fully applicable to other games. For me the best of the month.

About Characters:
Guardian 2.0: Character Creation : Tristan Oberon gives his opinion on how to create characters for Call of Cthulhu. It's the most interesting.
researchers Cthulhu Mythos: Transmetropolitan up the glove of post that I just commented and throws his idea that is also very interesting.
Emotion Engine (I): Character Traits: Wachinayn reveals part of the system you want to implement in your game Ishtar Gate. This particular aspect I think is very interesting and easily applied to other games.

About
Resources:
The costumes of the characters (and how to describe it) : Fudge Feldkirch offers a magnificent Renaissance costumes description and its use as social classes. In a second installment helps us being able to describe.
seems to have cooled: Quiet this post ... you are minions offers an interesting resource and a link to a weather generator fantasy. If you follow the link because we considered it interesting to another very entertaining post on the use of climate in the games.
Theatrum orbis terrarum sive Atlas Novus in quo tabulae et omnium regionum DESCRIPTIONS: The Virtual Library Miguel de Cervantes offers us a world atlas, developed by Willem Blaeu in 1935 and compiled by his son Joan Blaeu, that was not completed until 1665. An excellent resource for games in the seventeenth century Alatriste, Villa and cutting blades Flashing or 7 Mar, among others.
The real name of the magical ingredients : Ricard Ibañez from your blog Histo-role offers an explanation of the magic ingredients. Besides entertaining, interesting, useful and disseminator. It is easy include it in a game or even organize inspired by what is described here.

and New Technologies on Role :
Hero Lab: Rafa on his blog behind the screen, we review a program to generate tokens for Pathfinder, D & D 4, savage worlds, and Mutants & Masterminds World of Darkness. If you are interested ... take a look.

On Role and ... :
Let's ... that : Alvar from random encounters makes a good reflection on how it is sex in RPGs. The post is interesting at least and the debate that was built later in the comments.
The exchange does not kill the culture : Master Erekíbeon has everything to answer my post Bad news for all .
Against the Law Sinde : Starkman provides an interesting perspective on Sinde Act and how it can affect the world of the role.


Enjoy all this material, in March more!

Sunday, February 20, 2011

Dryland Exercises For Butterfly

Leading role for the first time II

and may end up like this ....

second part of the entry Leading role for the first time.

Make a pact of expectations :
Talk to your players so that you know they expect from the game and let them know that you expect from them. Subscribe remarcales the main ideas and it's your first game and cooperation of everyone waiting. find more information here.
Watch the characters :
Pay attention to the characters that your players want to lead. For your first experience as a director is recommended a balanced group with people who are experts in different specialties (mage cleric thief warrior etc.) And also a group with a low level of internal conflict (Do not be a cop and a gangster together, or dwarf elf who hate to death ...). Do not give concessions to one or more players. Avoid powergamers.

Search tips online :
Do a search online for advice and specific aspects as they for example (you did not find here, of course).

Organize your papers :
is highly advisable to have everything in order: Ten underlined and marked module If you opted for a module published. If you opt for your own write yourself a guidance sheet sequence of events in another's name and description of the NPCs in the adventure. Have the necessary plans and maps and even a few more in case (always have at hand a tavern or bar!), Sheets etc NPCs and opponents. You can print things on sheets of different color or command you manner that is easy to see anything.

Locate the key moments of the game : The timing of the PCs have to get involved in a plot where they can lose their lives, where they are able to solve the puzzles or the final confrontation, the climax of heading etc. and special attention in their preparation and staging.

Direct :
Once relax at this point, the nerves are your worst enemies. Nobody is going to eat you or crucify a bad game. Assume commit a mistake, as everyone and remember that you are there to have fun.

Main errors:
  1. Do not be timid, do not be victimized by the players, if you take a correct decision that you think explain and keep it. Worse yet, do not be stubborn, not blind you in band to hear arguments of your players and rectify if necessary, players will not play against you. Avoid
  2. stiffness plot. The game is not a book you have written and must be exactly as you want. Create a scenario and are the players who decide the outcome and sometimes themselves will give you great ideas to include in your game. Always remember this phrase: It tells the director, tells all
  3. flee ahead: if you've thought about 1000 ways to react to a stimulus that players will find you plant 4000 to act on it. If their actions are far from your schemes prepared and should stop the game do, so take your time to think, prepare the necessary and play again. It is always better to miss one coherent adventure yourself and not know how to back ...
  4. little preparation. An excess of confidence, or carelessness can be fatal. A good master must be able to improvise, if necessary, but always better when you improvise a good job back. From the design of the game to a new reading session before heading
  5. Read: Do not read the game, and descriptions or speeches, get organized otherwise than by a look at some key ideas fluently and can explain your words what they see or hear. Think of someone reading a speech and another giving a speech and you'll understand.

Rate:
Once the balance beam line. Both personally and with the players, discover your weak points and try to improve, identify the strengths and potential.


If
finally you jump to it I hope it can help you. In this blog you will find more material to be improving gradually. Good luck and welcome!

Thursday, February 17, 2011

Where Patches Go On Bikers Vest

Leading role for the first time I blog

This is how you think it will .....

you going to do, I've decided, you will be master, game warden, keeper of arcane, dj, arbitrator or whatever. At last you're going to run for the first time starting role.
find that the direction of an RPG is a more expensive to take a character, but very satisfying. Everything is a matter of opinion, there will be players who do not compensate, and others will tell you not understand the role without direct.
No matter if you bring years of playing role playing or you release it in the role and do it as master, here are a few tips on how to start running. And always be taken into account the experience is positive and encourages you to repeat. If you do not understand a word does not hesitate to consult the glossary rolero
Ask your usual master :
If you're a player, do not think that because they have played much longer can run well. The "office" are learning and how each group is different, your master will give regular advice appreciated. Talk to him, express your concerns and ask for advice before and during the game. Remember that two heads are better than one and can help you improve your experience and the game. Failure to do so is to lose your best source of information, do not forget.

Choose your game:
Choose which game you are leading, ideally, be familiar with the rules, as well it will be easier to start. However it is advisable to reread the manual, and signal markers to those aspects that may appear in your game and you are not familiar.

Le and a module : Leete
a module published the game you're going to lead. Although no direct it helps you get an idea of \u200b\u200bhow to organize your game. In any primer will be an introductory adventure.

Choose adventure :
When choosing your first game you must decide among several options:
  1. A published or an adventure module designed for me? Personally, I think the best way to start is an adventure designed for yourself, although it takes more work to prepare. As you have devised the scenario know the internal logic of the game and if the PCs are diverted to paths you never imagined you will always be easier to improvise, just descriptions, locations and characters are always more vivid in your memory because you created you. Running a module released although it may seem easier it can be more complicated, as mentioned above. By not having to go thinking all your memory will be less experienced and may cost you more fit to make the pjs.
  2. Adventure "short or campaign? It's better than you started with a short adventure or one-shot. There will be time for the latter.
  3. Sandbox "or railroad ? If you have not played much these two words do not ring. A railroad adventure is a directed adventure, where, despite not having so many options and run a sandbox adventure involves extensive translating a stage where your players are going to move freely. To get started in the direction it is recommended that you start with a railroad adventure.


adventure Retouch:
If you've finally decided by a published module is a good idea once you've read, reflect on your play style and your own style and try adapt the module so that you more comfortable and perfectly aimed at understanding the internal logic of the game and the characters.

Think resources:
Think what resources you will feel comfortable running, simply by describing or using more materials like illustrations, music , etc software to run. Find what you're going to use and think about how to use it properly. If in doubt, remember, is your usual online master is a wealth of tips on the subject.
it simple too much at first and remember that the main thing is the game, sometimes using a computer, or other aspects of the game but does not improve the distortion.

Choose the group of players :
If you have not ever played a large group that you may choose the group players. You will know more than anyone. For your first game I recommend you choose those that can give you less problems, both at the level of detail in the rules, requirements or simply playing a fireman who has ideas. I recommend you head to a small group of people 2 or 3 players that a large group of players. It is always easier to be around if you run a few people and avoid separation of groups. Many masters can be bad players because of his extensive knowledge of the rules and different vision of how to run a game of yours, but not all.

Continuing

Tuesday, February 15, 2011

Zebra And Volleyball Layout

The keys

Today is the actual entry number 100 * of the blog, and miss only 10 days to complete the six months since the foundation of it. So notice entry complacent, self-aggrandizement and personal (not everything will be theory and serious issues.)

Personally :

des Those that follow me from the beginning and know that I married in September. And I showed the twins made me do specifically for the wedding. Today I'm as left me .... "Are cool or not?
As you can see Cthulhu was not invited to the wedding (even though we ate squid!)


Well I have not enjoyed the honeymoon ... and it touches me. That means that when I leave for a while will be somewhat disconnected. In any case, for those who faithfully follow me I have left a scheduled weekly entry lest you forget the blog.
promise
way to take advantage of all of my free time to reflect further on the role and as in any journey that I tried to soak in the history, culture and society where I go and find the role-playing possibilities it offers, an exercise that you recommend everyone.

About blog:


Perhaps you noticed that I have created a topical index and I've been gathering input blocks so for those of you who have been incorporated for six months and you feel like reading the old posts count him easy. As many of you know the blog has a vocation of service and become a kind of blog manual advanced role and hopefully serve as a guide for novice masters so they can improve their games by a better method than trial and error that many had to practice.
labels have changed so that now relate with the index. If not put in the sidebar or not ... What do you think?
Indeed, the second survey ends today, so if you have left for last. It's time to answer.

New projects:

After six months I have thought you might wash your face a little to the blog and I consider a design change .... we'll see.
on my list of topics to be developed, which continuously evolves with now are the following:

  1. -The defeat
  2. -Leading first-
  3. The narrative context-Ucronia
  4. -Organization Live role-addressed
  5. laptop rolero
  6. -Software-adjustment
  7. difficulty
  8. -Integration-Experientación
  9. games.
  10. -errors when starting / designing a campaign
  11. -group dynamics and direction of play
  12. -social skills and game management

The keys to the blog :

Also today I make a appeal in order to deliver a copy of the keys to the blog.
keychain mola eh? I did it myself ...
What I mean by that? Well, I encourage you all to collaborate with the lab geek somehow
such as:


  • Writing a blog post. (Yeah, I'm looking for collaborators)
  • Making me yours or get an entry from another blog / fanzine that has to do with the content of the blog and you think it's worth collecting it here
  • raising issues that you would like to try the blog
I would like the lab time to become a common place where writing about the role theory, where several authors collaborate and each brings its own view on different subjects. It is not a closed lab.

About experience:

Finally I would like to speak from the experience of managing the blog. Despite a fairly long resume as a player, the experience of the blog has been very rewarding in several respects:
The first is the discovery of the blogosphere role-playing in all its dimensions, and get to know each day to read something about me favorite hobby.
The second is to become part of a community of bloggers and people unknown to me but we share the same hobbies, via comments and facebook is nice to discuss various points of view.
The third will understand especially those who have been trainers ever. When you prepare a subject you are forced to investigate and reflect on the look you want to convey, and learn the same year. These six months of sharing my ideas, that I have to analyze them from different points of view coming to conclusions and sometimes deeper contrary to my initial ideas. And all that translates into improvements in my game weekly.

On the "audience" :
I would not end without thanking you for following my blog. I encourage keep doing it and comment. especially
This blog is nurtured by providing feedback that you can leave your experience, ideas and theories. We all benefit from them and I thank each of you your input.




Greetings ; Bert Athala

* If you look there are over 100 entries. This is because some of them created by me to avoid overloading the idic theme and are part of the subscript.