Thursday, March 24, 2011

How To Decorate Folding Chairs With Bow And Cover

February Jewels



A chemical you have the monthly collection of articles published on other blogs that I think fit to mine. In January we have eight "jewels" that is worth commenting . It is very likely that many of you and know it, but if some of it is for another blog another rolero discover it the better.



lost Movies: Frankenrol Cinematograph talks about missing work and how to use this situation as a hook for items.


10 things you should always do a master : From Geekverso ten tips to give us the direction of play that are most interesting.


gimmicky Narrative: Transmetropolitan from his excellent blog Burning Chrome gives tips to improve the narrative of the directors of the game.


medieval Professions: Archmage from his wonderful blog Manpang's strength has started a comprehensive series of articles about careers sublime medieval are highly recommended. At the moment we described the type profession and monk.


Why would you be willing to give their lives? : Wachinayn from the blog of your game design The Ishtar Gate offers a very interesting game mechanic that gives players the chance to emerge victorious from a conflict or risk losing life a rule that provides more epic games.


Irem of Pillars: Cadvalon us masterfully describes the location of a lost city in the desert of Arabia. For me the best of the month.


Havoc: Frankenrol gives us a wonderful new idea for a current game.


Roler Workshop: Writing adventures: From random encounters offer us an interesting article that brings us closer to the writing of adventure with enough elements to consider.


Latin for rolero : The Archmage from Manpang 's strength gives a brief guide on how to pronounce Latin. Applicable to many RPGs and although he does not say to any organization wishing to dominate the classical world.


Enjoy it!

Tuesday, March 22, 2011

Skmount And Blade On Flash Drive

advanced character creation: Introduction


What makes a story memorable? "The plot? Are your characters? What makes a story memorable is a combination of good characters with a good plot. If one of the two parts lame the other invariably suffers. That's why if we get items (stories) memorable, as masters in addition to our work in the plot is recommended to put emphasis on the generation and evolution of the characters.

When I refer to an emphasis on the generation of characters does not mean that we should try to make the characters have a balanced group (understood as a warrior, thief and magician, or university professor, police, journalists etc.), but well-defined characters. This is especially important if we are to start running a campaign, and have well-defined characters from the beginning will help to improve the narrative, and to modify the master's initial ideas about the plot.

all have a role-playing game character generation chapter, which mechanically enables you to get an outline of character after the player should be charged to appreciate and give depth. Many games have some elements that can develop in one way or another as virtues and defects, or background. But inevitably do after all you still have a character sketch that probably will evolve during the game. Some of these sketches will evolve and memorable characters and some characters are mere clichés without depth.

around this last point, you can spend more time on the generation of the characters, allowing the player blurred idea takes shape during this time. In what ways can we do? Here are some ideas and techniques:.

1 .- Writing an outline of the history of the character.


if you are interested in them only with the links will direct you to posts where are more developed.

Once the above process and to finish the character outline a technique that can be used is to pass the player a series of questions covering from the details and particulars of his family, customs personal traits, political and religious ideas, of values, virtues, defects, etc. For example: If we play in the seventeenth century that the player I am interested in outlining his views on God, the church, the Inquisition, the country and the crown or understand the honor. If we play in the 20's I want to know the degree of belief in the supernatural or divine their characters, morals and appearance of morality, his attitude towards the law (and in particular the prohibition), whether Democrat or Republican, etc..

All this can start a campaign with characters defined, full of information which in turn can be used to introduce the plot and make it more solid and interesting family information, for example you may allow an excuse to start a part of the plot (a sister asks for help or go away ...) or enter retailers or countervailing elements (such as a mother who must feed) or to ensure that the group is not harmonious if you wish.

Finally it should be noted that the work of the master to the players about the characters should not be limited to the generation of these simply. Regularly and when necessary should be introduced opportunities for reflection on the evolution of the character.

Monday, March 21, 2011

Westmead Hospital Accommodation

Rock in the Poetry Slam Played

played last Saturday asking. We had fun Harte in the company of many friends who also got pedis. With the CCCP for having taken the Poetry Slam where there from narco-poems to poems about anal sex. Went around a few copies of "Michael is alive" in the hands of lucky fans. And if you missed a chemical can watch a short video by Immortelle who captured the golden moments of the night to the tune of "boy bands."

Thursday, March 17, 2011

Whats The Difference Between A Uti And A Cystitis

to celebrate World Poetry Day

We are excited to advise them of this great party. A week after having played in the Festival returned to Nrmal scenarios in this roll poetry. It really is an honor to see the name of our band at an event where there will be poetry of Charles Bukowski and his namesake Dickens. If they lose it will be fools for all eternity. Facebook Event


UPDATE! We will take some copies of our EP "Michael is alive!" Maquiladoras with love for our bassist .

Sinus Infectionscatchy

Trailers


All campaigns have stoppages. It is inevitable that for various reasons, holiday, christmas, exams, births, etc. or simply by mental health care master of a long campaign to have a small parentheses. May even be desirable!
Today I present a trick that came to mind before taking a holiday and it's a good way to surprise and motivate step to prepare players and a trailer for the campaign.

With Windows Movie Maker, Power Point or any other programs that mix music and images of the campaign that your pjs are playing you can make a small trailer of the season and a half break or when the remainder time to start playing video or send the slideshow motivator / a. Apart from the surprise caused them to expect certain forward to resuming his characters.
Here is a sample of the trailer that I prepared my Pjs
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Tuesday, March 15, 2011

Hives And Chinchilla Dust

campaign unconscious knowledge


A priori when a referee decides a game master in a historical setting Instead of an atmosphere of fantasy, or futuristic, a priori logic tells us that the atmosphere will inevitably be limited. But if you reflect on this idea really is my opinion that the above statement is totally false, and even contrary to reality, I personally believe that an atmosphere is fantastic many possibilities to be more limited than any historical setting well played, thanks to the unconscious knowledge.
The argument that you can not change history to start not enough for me. Although the game is historical, we can change it if done consistently, the impact of these acts and will be task master and if the master does not leave the limiter change history is the master, not the ambience. In the same way that history has its own metatrama (history precisely), there are also wonderful atmosphere with other metratramas (middle earth, star wars, song of ice and fire, etc.).
So back to the idea that a historical setting is less restrictive. These claims are partly true deep sandbox style that the almost infinite pjs decisions will inevitably be linked to their knowledge of the environment in which they play, and therefore the lack of factors that exist in the same setting restricts their choices could have taken to have known their environment. Ultimately their own ignorance is your prison. Because neither the most complete campaign setting that can get edit unconscious can lead to knowledge we have of the story. An unconscious knowledge that make up all those details and crannies that we accumulated in our memory after years and years of study, reading, audiovisual viewing and sightseeing among other things. Because once you've described the obvious, the subtleties of the atmosphere as the political system, the powers of a society, how they are related, cultural codes, the characteristics of the groups, uses and customs are elements that contribute endless possibilities and options of the game and his knowledge or ignorance decisively mediate interactions with NPC characters and their environment. addition, items of historical court players always have the option of investigating its own ambience and increase their chances during the game.
All this may become irrelevant in a game where the first battle, but will never be in a game where players must research, plan and can make many roads.

As an example I present the seventeenth century English history. The power relations of the period are composed of a web in the state that the church is involved with various elements such as the curia official inquiry, more than likely religious critics, universities etc. We know the codes the time as the duels, the benefit to holy fear of witchcraft, church rituals etc. And we know marginalized groups such as Gypsies, new Christians and Moors etc. All this knowledge unconsciously comes to mind automatically a part of that we also have in mind the stereotypical images of that time, however if I try to take you to Rivendell such things whatsoever come to mind are infinitely less by many description that makes you then.
Another clear example would be that generally you would know better handle on an RPG based on the current period than in any other setting.

If we add a historical setting myths, legends and fantasies (eye, we add!) Further options.

I want to discredit these claims so any fantastic or futuristic setting? Absolutely. The Politeness does not courageous. Although one can not reach the level of detail that we all unconsciously in the head, through hard work and dedication can get if not all this a great level too. We can try various ways, one designing the whole society in its complexity and explain it to the PC or unconscious can leverage that knowledge of the players and have it be applied in other contexts trying to somehow compare the various aspects of a society with others known to the pjs. For example, in a medieval fantasy setting if we reach an new country where we describe a feudal society, with a Druidic religion, ethnic minorities with a Moorish style, a real power like the Sicilian Mafia, codes of conduct as omertà , etc. .. and the same in futuristic games, the end of the cyberpunk environment of large corporations dominating the world of the future continues to be a kind of primitive feudalism (Not inherited). The idea is to give comparisons to PCs, enabling them easily in the context to use all the possibilities. And we can go further, and encourage them to try to move some aspects that they know other environments such as: if we play D & D but they are being persecuted in one city and found a temple could ask the director, heard could benefit from this sacred temple?
The final story is not only a great source of inspiration for roleplaying but for their own campaign settings .

Monday, March 14, 2011

Hair Curlers Auckland



This weekend happened and hopefully never had an end. Les rolo this live recorded videos of Redbull the PANAMERIKA. So little water if not present at this historic moment. Almost all our show is documented.

Video 1 Video 2 Video 3


Video 4 Video 5
More photos like the one above can be found on the Flickr URL Magazine.

Wednesday, March 9, 2011

Ohio Drivers Liscense

New players of role and context identification


The following article is the work of Avatar, administrator The Opinometre blog, which I recommend. Has been kind enough to let me post the following article published at the time he , which I consider excellent to complement the block from my blog on the promotion of the role. I edited some minor points to make it a little more generic. Enjoy.

is possible that those who have never played the role find it difficult to identify with a character that has nothing to do with them. It is possible that people need a slow start compared to its reality to sail to the ends of the imagination and embody a star fighter pilot, a mutant with superpowers, a vampire or a fierce mythical barbarian native land. But that does not make them worse candidates for role play, but difficult to win customers and real challenges for game managers who assume that everyone is equally able to unleash the imagination.

Monday, March 7, 2011

Negative Hiv Rna Test




goes without saying that this article draws heavily on "stereotypes" and my own experience, so if it differed with yours would be quite normal. On the other hand this post is more directed to the players than to their own masters, although I am aware that most blog readers tend to exercise on a regular basis as directors of the game.
I assume that role in the world of the fans are normally divided into two classes: the masters and players.
Masters courses usually tend to be amateur hardcore, what I mean by that? Are the fans who normally spend on your hobby is to manuals, modules and other paraphernalia. They are usually full of people starting projects, wanting to test new environments, seek better game systems, etc game dynamics. They are preparing the items and those who accumulate more workload. (Those who go to a game without having prepared anything with all due respect, but for me they are not masters. I think a lack of respect for your fellow diners)

Players are the people who attend the departure of the master with the expectation of fun. They like the role, if but to some extent. Obviously
a group does not have to follow a pattern of a master and the other players. Can be given that some or all members of the group to be masters.

The two types (Masters and players) are amateur, but like any other hobby everyone's lives differently. Thus a person may be fond of football and regularly see football matches and other football fan can be, pay TV platform for all home games, buy the kits and knowing your team line-ups etc. The difference is that while the two types of football fans when they gather to enjoy their hobby of both expectations are fulfilled, if the role is not to be. As a participatory social activity one's expectations may not be filled by generating certain degree of frustration.

By this I mean that expectations for Masters and players can differ greatly in many aspects, so it is highly desirable to make a pact expectations at the start of a game, season, or season.

For the Master is the focus of the game, try this is best possible in all facets, from the plot, rhythm, dynamics of play, interpretation and coherence of the rules, environment etc. . and devotes much time and effort before the game and between sessions, with the aim of the group spend the best time possible.
The player, too often tends to passivity, defined as shown outside the responsibility for the proper functioning of the game. As I said before, his playing is filled with expectation and that passivity is not intended as passivity.
Throughout this process it is not surprising that the master asked his players to respond to their efforts with small "to do": writing the history of the character, develop their personality, for instance, or participate more directly in the narrative and many times the player does not respond.
With this lack of response, the player is not realizes that somehow frustrates your master and deprives him of meeting expectations, but also limits the game as well as Lucho said Cthulhu in his day "No traces the director, tells all." A good history can inspire the master narrative to weave the personal history of the game player, particular aspects of their personality can be exploited also to enrich the story by setting extreme situations or groups not harmonics, etc.
Obviously everyone is master of his freedom and his free time and it is not anyone to feel pressured, but the Masters as well as hear your protestations their decisions would like to hear new proposals, see personal initiative, you join in the story and that your participation in the game exceed the hours of the game session.

Try to get in the skin of the masters, assessments, the time spent, the effort made and the expense and mimadlo also at the end of the day also has a heart ...


PS and pampering those I mean to try to do what you ask (character development, bakgrounds etc.)

Saturday, March 5, 2011

Pic Of Salon Blue Print Plans

Promo Nrmal Thanks to our participation in the Festival Nrmal

so our excitement is playing in the Festival Nrmal we made this nice promo of 36 seconds will surely stir many to tears.

Friday, March 4, 2011

Brian & Andrew Greece

Different expectations Polyhedron 2010 Awards Day Master


have been published today Polyhedron Awards 2010. For if you do not know Polyhedron Awards are awarded by different webmaster of different blogs and websites that reward speaking manuals, supplements, and media's role in Castilian. Not to be comparable to the Oscars the film, it is not the industry who are rewarded. They are an award from fans and fans of the scene, which I believe gives a special value, for multiple reasons:

"I never win a game" magnificent "critical level and Plantain is a kind of movie, that is a crappy game.
-We evaluated the people like me or you you value in an RPG.
"Thanks to these reviews to fan scene offered a guide to guide you if you buy a budget.
-promote the best fanzines, media and supplements free rolero discover possible way by people not so involved in the scene.
"No trade issues come into play or weight in the industry, and advertising.

For all these reasons and more I think an initiative magnificent where I had the honor to participate although I must admit I voted just what I knew, before I voted no reasonable doubt.
I encourage you to visit the website of the rolesfera . The blog that publishes all the products displayed in Castilian or non-payment and would later be voted for the awards Poliedro to catch up on what is published in Castilian (for payment or not), or to see participate in jury blogs which have no waste.


And these are the winners:
  • Best Editing: Song Ice and Fire.
  • Best RPG published in Castilian: Adventures in the East Mark.
  • role Best fanzine: rolero Fanzine.
  • Best free product: Lady Blackbird.
  • means of disseminating best RPGs: Telperion Radio.
  • Best adventure: Lady Blackbird.
  • Best position: Song of Ice and Fire.
  • Best Narrative: Song of Ice and Fire.
  • Best game system: Song of Ice and Fire.
  • Product of the Year: Mark Adventures in the East.
  • Best supplement: Hunting bugs : Echoes of Espacioscuro.
  • Best Cover Adventures in the East Mark.
  • Best interior art: Adventures in East Mark.
  • Special Audience Award : Taura, Lands of Alchemy

From my humble blog I congratulate the winners and I hope that these awards will also serve as a springboard for sales and distribution.

Thursday, March 3, 2011

Afterbirth Bloody Discharge My Dog




On this day Ernest Gary Gygax died 3 years ago. Creator of Dungeons and Dragons and father of RPGs. A reminder for the master ....

And for those who do not know since that date, on March 4th is the day of the Masters, taking into account that most readers of this blog are masters I congratulate you for your work: getting week after week , month after month, year after year to bring fantasy, imagination and entertainment to your tables. A work not exempt from work.
If you, reader, you are master, congratulates you, comment it something of the game you're playing or invite for a beer tonight or the next time you see him recognizing his work and dedication. Provided by the old Gygax who continued playing until his last days. And keep rolling the dice on the table many years. Health to all.

Wednesday, March 2, 2011

Is Late Aprill Good For Cancun Spring Break

second survey results


First of all, thanks again to those who have responded to any of the three questions. While I write what I want, your opinions help me make the blog more interesting or direct you to the issues that most concern you.
Indeed, a couple of things: I changed the name Blog of the Geek Lab at simplifying a dry and last week my articles Leading role for the first time they won the ATTUNCH of Telperion , thanks for the recognition and name so often, thank you very much!
already finished the period to respond to the second survey and here are the results:


What would you change the blog?


have responded to this question fewer people, no idea why. But the results people are quite satisfied (76%). Too bad that 14%, a significant percentage would change things has not given me your opinion would change, so grateful, because mind reading is not among my skills (so far ...). So if they continue with their silence, I will try to continue the current line. Normally

...


One of the things we already knew from the previous survey is that people were very interested in the articles on the direction of play. Now it becomes clear that 89% of you are game managers, half of you exclusively. The truth is that there are more topics to write directors involving players, and I guess the directors are fans more "hardcore" and it is normal to spend their time looking for information on role on the Internet. In any case I do not want to forget that 11% of players and that is why we have already begun articles started in the direction who can relate more and will also try to pamper them with other items.

What adventures do you usually run?


In this section, I was pleasantly surprised that I am not a weirdo in it of the direction of play. 51% of those who responded run adventures designed for them, just like me. Personally I like more and costs less direct me.
addition to that 51% to 35% carry the three options or is that 86% of the usual blog write their adventures. I know they extrapolate that to all the directors of the country's game would be very risky, but I get the feeling that is so, and perhaps the industry should consider when deciding which material to publish ... made less adventure and more material support to management. (Ambience, material, etc.). And why not? address book thematic role playing beyond any system. Sure
Blog on a theory of normal role is that readers are the type of managers who design their own adventures, finally ... meaning of course keep working on blog content that you offer to help design adventures.

And having said that ....

Well, if any of you think that my interpretations are incorrect because what can I say, finally after all I am not a professional interpretation of surveys. And now is the time to talk and say would you change aspects of the blog or what you would like to try .... After the non readers no blog.
the moment you let it rest for surveys although I have some questions on the head are not too important or significant.

Greetings to all


Athala Bert